Game Design

Game Design | Level Design | Building | QA


The following is my own work as of early 2018 to present, I update my Works-In-Progress as frequently as I can. I’m actively seeking new opportunities in QA and Entry Level Game Design positions- contact and resume included below.

Featured Maya Works

Game Design

Full Sail Projects

November 2017 – March 2019
Lead Designer

Level Exterior – SCRAPS

Personal Projects

End of the Line – Pre Production
August 2019 – Present
Lead Designer

EotL Trello

SCRAPS Presentation – Full Sail University
My level begins at 6:30

About Me

I’m Heather Byrom
Currently a Game Design student at Full Sail University.

I focus mostly on designing, building and documentation. I have the most experience using Unity3D but have skills in Autodesk Maya and Unreal Engine.

I truly enjoy the conglomeration of multiple disciplines working together toward a common goal. I think the communication, organization and design aspect, coupled with my love for immersion in worlds, is what makes me passionate about game design.

Outside of game design, I enjoy the Circus Arts, reading/Audible, Archaeology, The Sims, Anatomy/Physiology/Pathology, and Neil Gaiman.


End of the Line – Unity3D

  • 10 October, 2019

    Progress on EotL has been temporarily halted as I’m just a few months away from graduation.

  • 8 September, 2019

    Finished interior prototype of Geometry Train, exterior of two trains of different lengths, and building structure of 4 stations.

  • 17 August, 2019

    Early development of train car prototypes. Photos taken via Snapchat.


Send Me a Message

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